Hello! I'm glad to share this litte piece of asset I created for a small personal project I'll be releasing soon. The best thing about this is that the mountain is a simple displacement map that can be applied to any plane in any software or renderer. Here is a preview of what you can get with a simple physical sky set-up:
Because I usually use 3dsMax I'll show you how to use this maps in this software. First thing to do is creating a square plane of 800x800 units (could be centimeters, meters or whatever you can scale it later).
Also you should subdivide it too. I use a 600x600 subdivisions set-up (the more subdivided the model is the more detail you will have).
The next step is adding a displacement modifier with a strengh of 200 units and the sHeight.tif in the bitmap slot. This is important since the mountain is 2km heigh although you can increase or decrease this value to have different heights.
Finally add the snowy_diff.tga map as a texture, and render it in any renderer package (by hte way I used Vray for this)
You can download the maps for free at this link:
https://www.turbosquid.com/3d-models/3d-model-snowy-mountain-displacement-1169275
Versión en español
The next step is adding a displacement modifier with a strengh of 200 units and the sHeight.tif in the bitmap slot. This is important since the mountain is 2km heigh although you can increase or decrease this value to have different heights.
Finally add the snowy_diff.tga map as a texture, and render it in any renderer package (by hte way I used Vray for this)
You can download the maps for free at this link:
https://www.turbosquid.com/3d-models/3d-model-snowy-mountain-displacement-1169275
Versión en español
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